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It's all a game to me...

  • May. 18th, 2009 at 8:19 PM
Wow. Will you look at that. I've actually updated within a millenium of the previous post.

Hello me-fans. I just thought I'd like to add a little addendum to my post of... two days ago, was it? I can't be sure. Time is merely a matter of numbers to me, and I've never been all that good at maths...

For my Film Studies course (which I have now finished, BTW - done the exams an' everything) I was one of an unlucky number who had to study the self-indulgent sentiment-fests that are Richard Curtis' most famous works, namely: Notting Hill, About a Boy and Love Actually. Never have I seen more pathetically fluffy, rom-commy, chick-flicky drivel.

Naw, I kid. I enjoyed Love Actually immensely. The other two films were crap, but anything with Keira Knightley in it gets my thumbs-up every time. There may be those that say she's a useless actress and that may be so - that's not why I'm infatuated at her. But that's beside the point. (I may write another 'blog later chronicling my Keira-centred fantasies, but for now, the show must go on.)

No, I haven't digressed. The reason I bring up said films is because studying them in my Film Studies AS Level course gave me a unique vantage-point on the messages they send, namely: people are what matter. Upper-middle class people with jobs and no real financial problems, to be sure, but still people. Oh - and don't forget the token eccentric. She must wear strange woolen garments that looked like they've been knitted by a blind monk in Nepal and have hair that looks as though it has been styled by that selfsame monk.

Basically, the conclusion of each movie (or 'closure', as we Film Studies types call it) features the protagonist happily surrounded by friends and family and everyone's in love with each other and it's all so wonderfully wonderful that you could just hit Curtis with a brick. If you're the type to do that. Personally I'm not, but if you are please send me details of what it was like once you have.

(DISCLAIMER: IN NO WAY DOES THE AUTHOR OF THIS 'BLOG ENDORSE THE HITTING OF RICHARD CURTIS IN THE FACE WITH A LARGE, AERODYNAMICALLY-SHAPED CINDERBLOCK. THIS 'BLOG IS ENTIRELY FOR PURPOSES OF ENTERTAINMENT AND DOES NOT CONDONE VIOLENCE OF ANY SORT, ESPECIALLY THAT LEVELLED AT RICHARD CURTIS. WITH OR WITHOUT BRICKS.)

To continue: everyone that's good in Curtis films is faithful to their friends and family and always helps out and has a job and is basically a pillar of the community and contributor to society in every way short of actually achieving universal enlightment and becoming a supreme being in order to better take care of loved ones. Anyone who does anything bad (or doesn't do anything good, which is the same thing in a Curtis film) comes to regret it and comes clean by the end of the film, so that they can then be included in the big happy ending. (Aside from the American character Sarah in Love Actually, oddly enough. In fact, the portrayal of Americans in both Love Actually and Notting Hill is perfectly abhorrent. Not in About a Boy, thankfully - they're not even in that one.)

I'd like to be able to refute completely and utterly that what the blinkered Richard Curtis says is true, but I'm afraid it is - for me, in any case. I need people to need me. It's a fundamental requirement of my - mind? Body? Soul? I have no idea, but I need them.

I came up with a reason why this might be so. Whenever I'm alone, I am inevitably reduced to the state of playing games on my XBox or woefully graphics-inadequate computer. Naturally, spending so long playing games means that I often finish them within days of having bought them.

Whilst trawling through the various post-apocalyptic settings of Fallout 3 (a superlative game, if you're interested) I realised that I had in fact explored every corner of the game (at least, every corner of the game that doesn't lose my incredibly minute attention span). And then, as you do, I became bored with the game. And yet I felt compelled to keep playing. Why? Because I had no-one else to talk to.

And that is pretty much the long and the short of it. A game will never change. You can mod it, you can get the sequels, you can even hack the script and rewrite it, but ultimately that's what you (or some other human) is doing to it. Being by yourself means exploring the fullest depth of the inanimate objects around you (if you're curious comme moi), which inevitably means you must come to an end.

People never come to an end. I mean, they die, sure, but if there were no limit imposed upon the human lifespan, we would forever continue to change. And that's why I need people. They are endlessly entertaining. No matter how much you play the game (converse), there will always be something new lurking around the corner. You can never possibly know everything about a person, and that's why I find them so fascinating.

In my darker moments, I think - no, I know that happiness is merely the denial of every piece of bullshit that goes on in this world. As the saying goes, ignorance is bliss. Immersing myself in someone else's problems somehow makes it seem a bit better...

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Kazuaki Ieuan Roach

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